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Rival Ball
''Rival Ball'' is the direct sequel to the PC brick buster classic ''DX-Ball 2'', adding a new branch to the series of DX-Ball games on the side of Longbow Digital Arts. Released on March 19, 2001, the game features the new dimensions of square shaped bricks and online split-screen multiplayer for 1-on-1 action.〔 As an upgrade from ''DX-Ball 2'', it also introduces a cursor-based layout with buttons for navigation; two new power-ups; the ability to save and resume games; and game options for randomising board order, setting timers, repeating board-sets, and choosing between four difficulty levels. As an added bonus, the game will also play all the original ''DX-Ball 2'' boards, offering the experience of a classic game with rectangular bricks. With the addition of a Mac version announced on April 3, 2002,〔 ''Rival Ball'' was eventually succeeded by ''Rival Ball Tournament'' in 2004.〔 Rival Ball was also the first game from Longbow Games to succeed the passing of Seumas McNally (1979–2000), the company's founder and lead programmer. ==Gameplay== The object of the game is to clear a field of bricks using a paddle and a ball. Most bricks are cleared upon impact with the ball, while some bricks may take multiple hits, be invisible, blast surrounding bricks, or appear unbreakable. Once all breakable bricks on the board have been cleared, the player advances to the next board. As bricks are being cleared, power-ups will frequently launch onto the screen (see Power-ups). The player may choose to catch these with the paddle, which in turn will bring about various effects in the game. For instance, some power-ups may speed up the brick-breaking process by introducing laser guns and explosives into play, while others may affect the difficulty by shrinking the paddle and speeding up the ball.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Rival Ball」の詳細全文を読む
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